Graphics Software Engineer - Rendering
Oculus

Menlo Park, California

Posted in Retail


Job Info


We are seeking Graphics Professionals for Meta and Meta Reality Labs. Our teams are defining the Graphics experience for hundreds of millions of users across the Meta family of apps including Instagram, Messenger and Facebook as well as devices such as Oculus, Portal and exciting upcoming wearables.Within Meta Reality Labs, we are developing the future of AR/VR by bringing products to consumers that transform entertainment and social experiences. The potential of AR/VR to connect the world is immense-and we're just getting started. Advancements in Graphics play a key role here in replicating the real world in AR/VR. Additionally, we also have a few Graphics opportunities outside of Meta Reality Labs working on exciting Graphics applications as well.We have a variety of roles across different levels that span across real-time and offline rendering, pipeline and tools engineering, and graphics GPU driver and architecture. Depending on the team, the responsibilities will include the following.

Graphics Software Engineer - Rendering Responsibilities:

  • Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance
  • Partner closely with various infra and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture
  • Building tools and pipelines for generating very realistic synthetic images
  • Enable high fidelity experiences through remote compute solutions on smaller devices with limited battery
  • Building rendering subsystems for platforms such as Spark AR and Horizon
  • Build a platform for cloud streamed games
  • Document and support graphics features
  • Write high-quality, performant, and maintainable code
  • Collaborate with cross-functional engineering teams to deliver innovation into AR/VR products


Minimum Qualifications:

  • 5+ years of graphics software engineering experience or 3+ years of graphics software engineering experience with PhD
  • 5+ years of experience with C/C++ programming
  • 5+ years of object-oriented and component-based design experience
  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
  • Problem-solving and communication skills


Preferred Qualifications:

  • Experience delivering AAA Games, working on Graphics subsystems or the Game Engine AR/VR experience
  • Knowledge of ray tracing, rasterization and linear algebra
  • Experience with low level performance profiling and optimization
  • Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems
  • Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles
  • Experience with either DirectX/Vulkan/OpenGL/Metal




Facebook is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law.Facebook is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.



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